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Orcish Chieftain and his Guard by Imperator-Zor Orcish Chieftain and his Guard :iconimperator-zor:Imperator-Zor 5 3 Infrastructure: Part Two Hundred and Seventy Two by Imperator-Zor Infrastructure: Part Two Hundred and Seventy Two :iconimperator-zor:Imperator-Zor 3 1 Unified Imperial Marine Centurion by Imperator-Zor Unified Imperial Marine Centurion :iconimperator-zor:Imperator-Zor 6 0 Medium infantry Armor by Imperator-Zor Medium infantry Armor :iconimperator-zor:Imperator-Zor 6 0 Indian matchlock by Imperator-Zor Indian matchlock :iconimperator-zor:Imperator-Zor 5 0 A map of a continent by Imperator-Zor A map of a continent :iconimperator-zor:Imperator-Zor 2 0 Line Infantryman by Imperator-Zor Line Infantryman :iconimperator-zor:Imperator-Zor 7 0 Crude matchlock by Imperator-Zor Crude matchlock :iconimperator-zor:Imperator-Zor 6 4 Wanderpalms by Imperator-Zor Wanderpalms :iconimperator-zor:Imperator-Zor 12 0 An Economy Car by Imperator-Zor An Economy Car :iconimperator-zor:Imperator-Zor 7 4 Allergonian Pistollier by Imperator-Zor Allergonian Pistollier :iconimperator-zor:Imperator-Zor 5 0 Infrastructure: Part Two Hundred and Seventy One by Imperator-Zor Infrastructure: Part Two Hundred and Seventy One :iconimperator-zor:Imperator-Zor 2 2 Flying Lizard by Imperator-Zor Flying Lizard :iconimperator-zor:Imperator-Zor 20 4 Infrastructural Army Officer by Imperator-Zor Infrastructural Army Officer :iconimperator-zor:Imperator-Zor 3 0 The Dogs of War by Imperator-Zor The Dogs of War :iconimperator-zor:Imperator-Zor 7 4 The Halrizuudian Sterling Guard by Imperator-Zor The Halrizuudian Sterling Guard :iconimperator-zor:Imperator-Zor 2 2

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Orcish Chieftain and his Guard
Most Orcs live in clans of about 500 to 25,000 individuals in various mostly marginal areas, scraping what living they can from herds and rough farms and erecting strongholds, fortified villages and towns. Customs and traditions vary immensely from clan to clan but some factors are common. Life for most Orcs is generally hard. A high caloric needs and breeding rates means that food is often at a premium even the ability to eat a wider range of foods than humans can and the ability to enter semi-hibernation during the winter months and there is always the threat of violence, either from humans, dwarves, elves and other Orcish clans and from within with crime and the heightened aggression of adolescent male orcs between the ages of 5 to 9. As such it is little surprise that to maintain order with minimal resources orcish justice usually involves a fair deal of brutality. Minor offenses that would be punished with a day collecting horse turds or a shilling or two in fines in a human city are typically punished with a flogging or a branding. Crimes not much worse than that can get an orc beheaded. Serious crimes such as murder are also dealt with execution, though usually of a more graphic nature. Said justice is mostly administered by a Chieftain*.

All orcs are expected to fight if need be and keep weapons and march off on campaign as common warriors but the best fighters that a tribe produces go on to become Warforged*. Warforged are mature orcs who constantly hone their skills, train up the next generation of orcs and act as leaders to their fellow orcs and act as elite shock troops in battle. In small clans the Warforged are clan leaders, in large tribes senior members of the Warforged class become Chosen (the best fighters) and Captains (who lead forces of Warforged). Orcish arms and armor vary in quality immensely from crudely modified farm implements and rough bits of metal hapazardly attached to cloth and leather to some above average products (even if Orcish runesmiths are almost non existent) as well as stuff they've plundered. Orcish armor is often on the thick side and often has spikes to catch enemy blades. Warforged Warriors have gear on the better end of that spectrum and the elite even better still. Chieftains are expected to lead their clans both in peace and in war. As such, Chieftains usually have the best armor and weapons the clan can muster, usually adorned with the geometric patterns that orcs favor and will be accompanied by a force of his best Warforged warriors. In recent years firearms have become an increasingly important part of their armament.

In a good sized Orc Tribe, Warforged Captains and Champions make up the bulk of the tribe's elite, which also includes priests, the most skilled of artisans, what mages (if any) the clan has and in an increasing number of cases merchants, scholars and those orcs who know their way around machines. Despite this, warriors are seen to be the best leaders in orc society. Specifics vary from clan to clan, but for the most part this council of clan Elites has some say in choosing a chief. In some case a Chieftain needs to be voted in by the clan elite. In other cases the office of Chief is hereditary but the heir is determined by the elite. In many cases a Chieftain can be challenged to a duel for leadership, but only if a certain number of clan elites back him. Other arrangements exist which are other variants on this principle. Beyond that there are other figures in the governments of large clans that have jobs delegated to them. There is a certain amount of assassination and other skullduggery involved in orcish politics, as well as the brutal execution of those who get too enthusiastic about such means of advancement.

A single clan of orcs, even a large one is generally reckoned to be little more than an annoyance to the larger realms of humanity or Dwarven Alliances. However from time to time the Orcish Clans in an area will unite under the banner of a particularly powerful Chieftain who becomes a Warlord. When that happens forces tens of thousands of warriors and thousands of Warforged strong can be mustered and march forth, either to brunt attacking armies or to launch massive assaults. The problem with said coalitions is they tend to fall apart into in fighting if the Warlord is slain. Even so a few historically have managed to consolidate into Orcish Kingdoms.

*In truth there have been hundreds of titles used by Orcish clan leaders over the centuries. Chieftain is the generally accepted generic term, though many clans leaders would prefer that their clan's chosen title of officer be used rather than a generic term.
**There are several Orcish languages with have additional dialect. Warforged is the most common translated title.
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Infrastructure: Part Two Hundred and Seventy Two
Commander Nrelix ti'Kaelnor of the Brig Melgorth* was not in a good mood, even though things had technically speaking been going quite well for him. He was the son of one of the major houses of Janilonas and had managed to gain a command after thirty years of service. This was not unusual for those of well connected families though said promotion mostly came from the fact the war with the Coldlanders had left a lot of dead man's shoes to fill. A few more years or a victory and he'd be made a captain and be given something that could hold her own in a fight. But doing so involved going on patrols of Dragonstorm Bay. Four months of tedious circuits around the western half of Dragonstorm Bay. Occasionally there was some loot from an Imperial cargo ship or some other puppet of The Eternal Foe which would try to sail in, but most of the Trade with them happened either in convoys or the Interterran sea. All other traffic was either good enough trading partners to preclude casual piracy or had given up hopes of sending ships. Mostly they looked out for activity from the Nemesis Kingdom, but given the cycle of events that had been going on for the last couple millennia anything besides the odd trade convoy was unlikely. It beat being sent to die against an Ironclad, but he was looking forward to returning home.

It was about half past ten in the morning when he heard the cry of the lookout "Arrowship Sighted East by Southeast! Range 16 miles Approaching fast!" He sighed at his general lot in life. The Skryer that they had assigned him was a newly minted journeyman who was operating on her own for the first time and the High Elves did not lack for mages who could conceal lone ship. He'd have to chew her out for this and have her shocked for her failure, which was a distasteful part of his job but rules were rules. But that was to be done latter.

"Signal the Grelsath** of this. Helm, set course to 30 degrees North and prepare for Full Speed. Roll out all guns and prepare for action." Soon enough the two brigs had broken off from each other at a 90 degree angle. The Arrowship could attempt to intercept one of them, but not the other. Much to his annoyance the Melgorth became it's quarry. There were other patrols out there and hopefully they could team up on it, or they might be able to escape them in a sprint. If worse came to worse he had rifled 10-Vauls which could bloody the Arrowship's nose with the first punch, but hopefully it would not have to that.

The pursuit went on for four and a half hours and as every one went by the Arrowship gained a few miles on them. The Arrowship had better legs than she did or her captain was willing to burn through mana on a mad dash. Thing were looking more and more grim, then the lookout gave a relieved cry "Drow Frigate sighted 17 miles due north!" There were some cheers even from the slaves. Nrelix gave a smirk.

"Very well. Helm bring us about and send up a Manaflare!" The ship then turned around and a column of splitting light rose into the sky for a few seconds. Even so the maneuver did cost them some speed and allowed the Arrowship to converge even closer. Nrelix observed the High Elvish ship as it got closer and did some quick mental math. It would be close but they should be able to keep enough of a lead so that the frigate would be in a prime position to strike. While he knew to reign in his enthusiasm, he could not help but thing of the prospects this encounter offered. Even if the Frigate did most of the heavy lifting in the coming battle he'd still had a credit in it's defeat or destruction. His House would gain another deed to the list, he would gain a feather in his cap and promotion would be that much closer.

Even so things did not go as he had hoped. The High Elves were a bit faster than he'd estimated and they managed to close to nearly two miles. He'd had the guns rolled out and had them ready for a salvo while his archers stood ready to send off off a long range volley. Oddly enough, however the High Elves did not loose a single shaft and on inspection most of the crew on the white and gold ship was below decks. Even so, it was time to strike. "Fire Starboard broadside!" A few seconds latter the five guns went off in rapid succession. Three missed and splashed into the ocean, one skipped once across the water before impacting amidship doing minimal damage and one hit near the aft. More drills were clearly needed. Even so, guncrews scrambled to get their weapons ready for a second volley.

Even so about twenty seconds latter, to Nrelix's surprise the High Elves returned fire with a single shot. That was the first thing which he noticed as odd, why fire one gun instead of a broadside. The second thing was the range, usually High Elvish ships would only open fire at about a mile at most. The third was also the fact that the brief whiffs of white smoke instead of billowing clouds of it. He wondered about this until a powerful boom and a sudden tower of water rising into the air made it clear. "By the Gods they've got Infrastructural Guns." Some other people got wind of this and there was a lot of shouting, which was soon followed by five more explosions, one of which blew right into the Melgorth's hull.

---

Captain Weithyn gave a pleasant chuckle as she saw the sudden eruption of fire, smoke and splinters from the Drow brig. She'd read the reports and had done a few live drills, but actually seeing what they could do firsthand was another thing altogether. By her judgement that little ship might be able to limp to shore if things went well or it might break apart anytime soon. Either way it could be left alone for the moment. The Frigate was a juicer target that could still flee back to safety. Besides, leaving a few to live (for the meantime) would serve her purposes. The prospect of facing High Elvish ships with with Infrastructural Artillery would spread and with it fear.

*A breed of Pitdog used in Dark Elven gladiatorial matches
**Throwing Hatchet

Previous: Infrastructure: Part Two Hundred and Seventy One
To be continued...
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Unified Imperial Marine Centurion
Arising from the ashes of the Great Solar War (-57 to -51 Imperial Calender/2284  to 2290 Common Era), the collapse of the classical powers of earth into numerous small system states the Unified Imperium emerged. A militaristic Federal Republic born of several Republics united together after numerous raids by hostile invaders the UI eventually came to adopt Unificationalism as a core ideology. The primary tenant of which was simple: if Mankind was to have lasting peace it needed to be united under one banner either by words or economic incentive or, when those failed, Force. The society that emerged was divided into two main classes of people: citizens (sufficiently Imperialized populations that had been fully integrated who had representation in the Imperial Parliament) and six classes of subjects that were gradually assimilated into the Imperium. Mostly this was done by education and various political and economic incentives, though in the case of those who took up arms against the Imperium it was achieved by Neurological Reprogramming.

The ground forces of the Unified Imperium were divided between two branches. The bulk of it's forces are Armed Keepers of Order (AKOs), a branch of the military primarily charged with keeping the various conquered populations of the Imperium in line and the Marine Corps, who are the main offensive force of the Imperium. AKO Human Infantry usually wear light power armor that weighs in at about 40-46kg per suit. Marines on the other hand typically wear heavier suits that weigh in at 400kgs and offer greater protection and allowing them to carry heavy 6.5mm gauss rifles. Conventional helmets were forgone on marine powersuits in place of solid head protection with the soldier relying on cameras and sensors for vision with small holo projectors used to project a recreation of the soldier's face for those occasions in which they need to interact with people on more friendly terms. Either way human forces usually make up a small fraction of UI infantry forces. Mostly the UI relies on Infantry Robots, with the standard UI Legionary commanding a squad of of them in most operations. Those who became officers in either the marines or AKOs became acustomed to dealing with much larger forces than those that their predecessors of the same rank did.
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Medium infantry Armor
Medium Infantry: for when you want something that will hold up in a battler longer than light infantry but don't want to shell out for the highest quality gear for Heavy Infantry. Excellence has it's merits, but so does an abundance of adequecy. This gear is a brigandine with steel shoulder protection, serviceable pot helmet with nasel and neck guard with some half decent spaulders. This gear can be banged out by basic smiths, needlewomen and apprentice armorers and is more than enough to outfit presentable halberd and crossbow conscripts which can be raised in a few months to form a decent backbone of the Empire's army.
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Please, look around. Faves and comments are always welcome and points are always nice (imperator-zor.deviantart.com/?…). My skills may not be perfect, but hopefully you will find some idea or design of mine to be your taste. I am not perfect and there are many people better than me, but never the less i will try to improve and share my ideas with the world.

-Zor
  • Listening to: Good movie soundtracks
  • Reading: Books relating to History
  • Watching: Stargate Universe
  • Playing: Rise of Nations Rise of Legends
  • Eating: Delicious Salads and Porkroasts
  • Drinking: Red Cola Revolution

deviantID

Imperator-Zor
Leighton Michael White
Canada
I am a Canadian science fiction fan with an interest in history living in Winnipeg Manitoba. I like to draw to put my ideas into visual form.
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:iconlordelpresidente:
lordelpresidente Featured By Owner Aug 7, 2017  Hobbyist General Artist
Your Alternate Gun Designs, sir... Simply Amazing
You have my watch :D
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:icongunnut51:
Gunnut51 Featured By Owner Jul 20, 2017  Hobbyist Artist
:iconhappybirthdayplz:
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:iconminer249er:
miner249er Featured By Owner Jul 20, 2017
Happy Birthday!
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:icontevo77777:
Tevo77777 Featured By Owner Jul 20, 2017  Student Writer
Happy Birthday!
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:icondex-drako:
dex-drako Featured By Owner Apr 9, 2017  Hobbyist
hello Zor so i was wondering if i could use your gynoid setting for a story set in that world I've been thinking about writing?
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:iconimperator-zor:
Imperator-Zor Featured By Owner Apr 9, 2017
Alright, so long as you give credit.
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:icondex-drako:
dex-drako Featured By Owner Apr 9, 2017  Hobbyist
of course no problem and thank you i really fine the world interesting
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:iconsiwyszczur:
SiwySzczur Featured By Owner Jul 22, 2016
Nice gallery:)
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:iconjakeukalane:
Jakeukalane Featured By Owner Jul 20, 2016  Hobbyist Digital Artist
happy birthday!
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